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In the onCreate we are getting a Database Object. Apps using a MediaView don't need to populate it with an asset, but must register it with the NativeAdView like this: Java adView. Similarly you can use yours. To run the app from Android Studio IDE, open one of your project's activity files and click Run icon from the tool bar. List Contacts App communicates with the provider to access Contacts and display them. By setting this value to true, your app indicates that it's prepared to display all the images for any assets that have more than one. Even when the AdLoader has handlers for multiple native ad formats, the SDK only makes a single ad request. This is the address that you pass to the content resolver when you want to access a database created in another app. Again Click Next and Choose Basic Activity. I hope that you have found this tutorial helpful. Data used by Android content provider can be stored in a variety of ways.

Note: Native Ads Advanced is currently released to a limited set of publishers. If you're interested in participating, reach out to your account manager to discuss the possibility. Native Ads Advanced is a format in which ad assets are presented to users via UI components that are native to the platform. They're shown using the same types of views with which you're already building your layouts, and can be formatted to match the visual design of the user experience in which they live. In coding terms, this means that when a native ad loads, your app receives a object that contains its assets, and the app rather than the SDK is then responsible for displaying them. There are two : app install and content. App install ads are represented by , and content ads are represented by. These objects contain the assets for the native ad. This guide shows you how to integrate Native Ads Advanced into an Android app. Load an Ad Native ads are loaded via the class, which has its own class to customize it during creation. By adding listeners to the AdLoader while building it, an app specifies which types of native ads it is ready to receive. The AdLoader then requests just those types. Build an AdLoader Note: Make all calls to the Mobile Ads SDK on the main thread. When an ad has loaded successfully, the listener object's onAppInstallAdLoaded method is called. This method works the same as forAppInstallAd , but with content ads. When an ad has loaded successfully, the onContentAdLoaded method is invoked on the listener object. Even when the AdLoader has handlers for multiple native ad formats, the SDK only makes a single ad request. Google selects and returns the ad that maximizes publisher yield. Use AdListener with an AdLoader During creation of the AdLoader above, the function sets an. This is an optional step. The method takes an AdListener as its lone parameter, which receives callbacks from the AdLoader when ad lifecycle events take place: Java. } There is one important difference between the way AdListeners work with native ads and the way they work with banners and interstitials. Because the AdLoader has its own, format-specific listeners and so on , to use when an ad has loaded, the method from AdListener is not called when a native ad loads successfully. Setting options withNativeAdOptions The last function included in the creation of the AdLoader above is another optional method, : Java. Its class offers these methods to use when creating an instance: setReturnUrlsForImageAssets Image assets for native ads are returned via instances of , which holds a and a. If this option is set to false which is the default , the SDK fetches image assets automatically and populates both the Drawable and the Uri for you. If it's set to true, however, the SDK instead populates just the Uri field, allowing you to download the actual images at your discretion. Note: If you use to specify a preference for landscape or portrait image orientation, the SDK places images matching that orientation first in image asset arrays and place non-matching images after them. Since some ads only have one orientation available, make sure that your apps can handle both landscape and portrait images. By setting this value to true, your app indicates that it's prepared to display all the images for any assets that have more than one. By setting it to false default your app instructs the SDK to provide just the first image for any assets that contain a series. If withNativeAdOptions is not called at all when creating an AdLoader, the default value for each option is used. For more information, see the section later in this guide. Loading ads Once you've finished building an AdLoader, it's time to use it to load ads. There are two methods available for this: loadAd and loadAds. Note: The loadAds method currently works only with AdMob ads. For mediated ads, use loadAd instead. The loadAd method sends a request for a single ad: loadAd This method sends a request for a single ad. This is the same class used by banners and interstitials, and you can use methods of the AdRequest class to add , just as you would with other ad formats. This number is capped at a maximum of five, and it's not guaranteed that the SDK will return the exact number of ads requested. If multiple ads are returned by a call to loadAds , they will be different from each other. After a call to loadAd , a single callback will be made to the listener methods to deliver the native ad object or report an error. After a call to loadAds , multiple such callbacks will be made at least one, and no more than the number of ads requested. Apps requesting multiple ads should call AdLoader. OnAppInstallAdLoadedListener { Override public void onAppInstallAdLoaded NativeAppInstallAd ad {... Always test with test ads When building and testing your apps, make sure you use test ads rather than live, production ads. Failure to do so can lead to suspension of your account. Just make sure you replace it with your own ad unit ID before publishing your app. For more information about how the Mobile Ads SDK's test ads work, see. When to request ads Applications displaying native ads are free to request them in advance of when they'll actually be displayed. In many cases, this is the recommended practice. An app displaying a list of items with native ads mixed in, for example, can load native ads for the whole list, knowing that some will be shown only after the user scrolls the view and some may not be displayed at all. Note: While prefetching ads is a great technique, it's important that publishers not keep old ads around too long without displaying them. Any ad objects that have been held for longer than an hour without being displayed should be discarded and replaced with new ads from a new request. Display an ad When a native ad loads, the SDK invokes the listener for the corresponding ad format. Your app is then responsible for displaying the ad, though it doesn't necessarily have to do so immediately. To make displaying system-defined ad formats easier, the SDK offers some useful resources, as described below. Ad view classes For each of the system-defined formats, there is a corresponding ad view class: for app install ads and for content ads. These ad view classes are that publishers should use as the roots for ads of the corresponding format. A single NativeContentAdView, for example, corresponds to a single content ad. Each view used to display that ad's assets the ImageView that displays the screenshot asset, for instance should be a child of the NativeContentAdView object. Here is an example code snippet that creates a NativeContentAdView and populates it with a NativeContentAd: Java AdLoader. Leave space in of your native ad view for the automatically inserted AdChoices logo. Also, it's important that the AdChoices overlay be easily seen, so choose background colors and images appropriately. For more information on the overlay's appearance and function, see. Ad attribution You must display an ad attribution to denote that the view is an advertisement. Note that you could also reuse an existing NativeAppInstallAdView if there's one in your fragment or activity, or even create an instance dynamically without using a layout file. Register the MediaView, if present The MediaView is a special View designed to display video assets it's covered in detail in the section below. Apps using a MediaView don't need to populate it with an asset, but must register it with the NativeAdView like this: Java adView. Not every ad includes a video asset, and apps are not required to display them. To simplify the configuration and display of video, the Mobile Ads SDK provides the following video-related classes: VideoOptions The class allows apps to configure how native video assets should behave. The default value is true. MediaView Video assets are displayed to users via MediaView. This is a View that can be defined in an XML layout or constructed dynamically, and should be placed within the view hierarchy of a NativeAdView, just like any other asset view. Unlike other asset views, however, apps do not need to manually populate a MediaView with its asset. This autopopulation of the MediaView with an available image asset does not always work when using mediation. Because not all mediation adapters guarantee that they'll create a media view for every ad, it's possible for a blank one to be returned for mediated ads. Publishers using mediation should check the hasVideoContent function of an ad's VideoController, to see if it contains a video asset, before displaying the MediaView. If there is no video content, publishers should display an image view that they populate manually with a relevant image. This is especially important if you're using , or if you're going to reuse the NativeAdView that's showing the ad. Use the following code to destroy an ad: Java if nativeAd.

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